
You could possibly get together with people and defeat the Dredge allowing you to push into their base, defeat their commander, rescue captured soldiers, and then even defend the base against rallying Dredge who try to retake it. Say there’s a Dredge army making their way out of their base. Events aren’t merely black & white though, it’s not as simple as Event 1 goes into Event 2 and then Event 3.
Though a chain isn't a very accurate description, they're more like tree branches. Dynamic Events are structured so that you might see a single one-off event all the way to 20 events within a chain. They’re always happening everywhere around you, when you come across one you'll get a notification that there are new events nearby. Well how am I supposed to level you ask? The answer to that is Dynamic Events. You see content as it happens, right in front of you and everyone else. ArenaNet has built a fully realized 3D world for you to roam around in.ĭynamic Events - So there are no quests in GW2, you never go to an NPC and read a wall of text that says for you to go collect 10 bear furs.
Jumping – I nearly forgot, YES, you can jump. No Monthly Fee – It amazes me that not only is ArenaNet working to change how we view MMOs, but they’re still not including a monthly fee. ANet aims to kill that “I have to grind so I can play the game” feeling you get in other MMOs. Leveling Curve – There’s no exponential leveling curve in GW2, it’s linear and plateaus quickly. Level Scaling – You never have to worry about your friend being too high of a level for you to play with him, you can sidekick up to his level or he can sidekick down to yours so you guys can play together no matter each others level. The second kind is World vs World vs World where 3 servers are pit against each other every 2 weeks to battle it out across 4 persistent maps filled with 2,000 people that involve capture points, resource gathering, castle sieging, etc. WvWvW PvP – There’s 2 flavors of PvP, one is the Arena style combat that GW1 is currently known for, the competitive style. ArenaNet aims to put the hero and identity back into the MMO genre rather than just a character sheet. Personal Story – At character creation you get to choose from a wide variety of biographical entries based on your race that will affect your personal story. You can generally take any combination of professions that you wish into content and succeed in the same time-frame as any other as long as you communicate. It’s not fun to hope that one person logs in so that you can actually play a game. Underwater Combat – ArenaNet has built an entire underwater combat system, no more breath bar to manage, quick and fluid movement in water and entire weapon and skill sets to go along with it. Positioning relative to your enemy and your allies will be a key factor during combat, among other things. Damage in the game is avoidable, if an enemy is lining up a big spell, you can dodge it and keep on fighting. Active Combat – No more trading blows with a mob in whack-a-mole combat. Content in GW2 is run by the Dynamic Event system that is a completely persistent and hand scripted that changes how everyone in the world sees content based on your action or in-action. Dynamic Content – Gone are the days of looking for a symbol above an NPCs head to tell you exactly where to go just as everyone else has before you. That large rock monster was a level 1 boss, the shadowy skeleton monster was a level 15 boss, the giant dragon (which is a baby compared to the Elder Dragons) is a level 50 boss and ALL of these are outdoor content that can be experienced by anyone, there's no content gating or huge time commitments involved.
Some info was also pulled directly from and the ArenaNet Blog. Some of the info was pulled directly from the GW2 Wiki I felt that there was no reason to rewrite some things. In fact, do you like MMOs? Then you need to check out GW2.ĭo you hate MMOs? Then you REALLY need to check out GW2. } for (var j=0 j < rows.Ultimately my goal is to make the public more aware that Guild Wars 2 is not the same MMO you’ve been playing. You can get the clovers through the login rewards. The next wave only spawns if you completely kill the previous wave. Do all of the metas for XP and for amalgamated gemstones except dragonstand, get the machetes so you can get your 250 crystalline ore, the metas give good XP.
Use a condition build or a minion master build to account for the stacking Crushing Guilt debuff, since minions are not affected and conditions have long durations. The first combat part is at the reenactment of the attach of Henge of Denravi, and the primary goal is to hold back the enemy for 2 minutes for Shadow to escape.